360° Game Development

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Course Overview

Course Title: 360° Game Development Mastery

Duration: 16 Weeks (4 Months)

Level: Beginner to Advanced

Mode: Online + Project Based

Tools Covered: Unity, Unreal Engine, Blender, C#, C++, Git, Photoshop, Figma

🧩 Module 1: Introduction to Game Development (Week 1)

  • What is Game Development?

  • Game Genres & Industry Overview

  • Tools of the Trade: IDEs, Engines, Assets

  • Installing Unity, Unreal, Blender

💡 Module 2: Game Design Fundamentals (Week 2)

  • Game Loops & Mechanics

  • Game Balance and Reward Systems

  • Storytelling & World Building

  • Paper Prototyping + Figma UI Mockups

🧱 Module 3: Programming Basics (Weeks 3-4)

  • C# for Unity: Variables, Loops, Classes

  • Scripting Game Behaviors in Unity

  • Introduction to C++ for Unreal Engine

  • Understanding Game Physics & Collisions

🎮 Module 4: Building 2D Games (Week 5)

  • Unity 2D Physics and Sprite Handling

  • UI Systems and Input Management

  • Platformer Game Project (Mini)

🧊 Module 5: 3D Game Development (Weeks 6-7)

  • 3D Environment Setup

  • Cameras, Lighting, Materials

  • Physics & Rigidbodies

  • FPS Game Project (Mini)

🎨 Module 6: Game Art & Animation (Week 8)

  • Blender for Beginners: Modeling & Rigging

  • Texturing & Materials

  • Character Animation + Importing into Unity

  • Photoshop for UI & Game Assets

🎛️ Module 7: Advanced Game Mechanics (Week 9)

  • AI Pathfinding (NavMesh)

  • Dialogue & Quest Systems

  • Inventory & Health Systems

  • Multiplayer Concepts Overview

🚀 Module 8: Unreal Engine Essentials (Weeks 10-11)

  • Blueprints Visual Scripting

  • Level Design in Unreal

  • Materials, Particles, and Effects

  • Third-Person Shooter (Mini Project)

🎯 Module 9: Game UI/UX & Monetization (Week 12)

  • UI Menus, HUDs, Scoreboards

  • Designing for Mobile vs PC

  • Ads, In-App Purchases, and Monetization Strategy

🧠 Module 10: Optimization & Debugging (Week 13)

  • Profiling & Performance Optimization

  • Mobile Optimization (Unity)

  • Common Bugs & Fixes

  • Git & Version Control for Teams

🧪 Module 11: Capstone Project (Weeks 14-15)

  • Choose Engine: Unity or Unreal

  • Team Up or Solo Dev Option

  • Weekly Checkpoints & Feedback

  • Final Build + Pitch Video

🏆 Module 12: Publishing & Portfolio (Week 16)

  • Exporting for Android, PC, WebGL

  • Uploading to Itch.io / Play Store

  • Creating a Game Portfolio Website

  • Resume, LinkedIn & GitHub Optimization

📜 Bonus Resources:

  • Top Asset Store Packs (Free/Paid)

  • Career Paths: Indie, AAA, Freelance

  • Discord Community + Lifetime Access

Course Content

0/9 lessons
1
Intro to Game Dev & Tools

Locked • 20 min

2
Game Design & Storytelling

Locked • 25 min

3
C# & C++ Scripting Basics

Locked • 30 min

4
2D Platformer Game

Locked • 40 min

5
3D Game Setup & Physics

Locked • 35 min

6
Blender, Rigging & Textures

Locked • 28 min

7
AI, Inventory, Health System

Locked • 32 min

8
Unreal Engine Basics

Locked • 30 min

9
Game UI/UX & Monetization

Locked • 27 min

10
Capstone Project + Publishing

Locked • 50 min