Complete Applied Animation
Course Overview
š¬ Complete Applied Animation Course Structure
š¦ Module 1: Introduction to Animation
š¹ What is Animation? History and Evolution
š¹ Types of Animation: 2D, 3D, Stop Motion, Motion Graphics
š¹ Principles of Animation (Disney's 12 Principles)
š¹ Career Paths and Industry Overview
š¹ Assignment: Identify Animation Types from Sample Clips
šØ Module 2: Foundations of 2D Animation
š¹ Tools: Adobe Animate, Krita, or Toon Boom Harmony
š¹ Drawing Frames & Onion Skinning
š¹ Animating Bouncing Ball and Pendulum
š¹ Timing and Spacing in 2D
š¹ Project: Animate a Short Looping Character Walk Cycle
š§± Module 3: 3D Animation Basics
š¹ Introduction to Blender/Maya
š¹ Keyframing in 3D Space
š¹ Posing, Rigging & Skeletal Structure
š¹ Graph Editor & Interpolation Curves
š¹ Project: Animate a Simple 3D Object Interaction
š§ Module 4: Character Animation
š¹ Posing for Personality
š¹ Walk, Run & Jump Cycles
š¹ Facial Expressions and Lip Sync
š¹ Acting for Animation
š¹ Project: Animate a Character Dialog Scene
š Module 5: Motion Graphics & UI Animation
š¹ Tools: After Effects, Figma Smart Animate, Lottie
š¹ Typography, Shape & Logo Animation
š¹ UI Micro-interactions and Transitions
š¹ Kinetic Text and Title Animation
š¹ Project: Animate a Landing Page UI in After Effects
š§ Module 6: Physics and Simulation in Animation
š¹ Rigid Body Dynamics, Cloth & Hair
š¹ Particle Systems (Rain, Smoke, Explosions)
š¹ Fluid & Fire Simulations
š¹ Camera Physics & Cinematic Movement
š¹ Project: Simulate a Realistic Explosion or Fluid
š„ Module 7: Storytelling & Cinematics
š¹ Storyboarding & Visual Script Writing
š¹ Scene Blocking & Camera Framing
š¹ Color Grading, Lighting & Mood
š¹ Sound Design and Sync
š¹ Project: Create a 30-Second Short Film with Soundtrack
š¤ Module 8: AI & Procedural Animation
š¹ Procedural Motion in Blender using Geometry Nodes
š¹ AI Tools for Animation (Cascadeur, DeepMotion)
š¹ Generative Animation using Runway & AnimateDiff
š¹ Real-time AI Animation in Unity/Unreal
š¹ Project: AI-Assisted Action Animation
š¹ļø Module 9: Game Animation
š¹ Idle, Walk, Attack, Death Cycles
š¹ Importing to Unity/Unreal Engine
š¹ Anim Blueprints, Transitions, & Events
š¹ Blend Trees and Root Motion
š¹ Project: Animate a Playable Game Character
š§© Module 10: Portfolio & Real-World Projects
š¹ Creating a Demo Reel
š¹ Portfolio Site Design
š¹ Freelancing & Job Platforms
š¹ Client-Based Animation Briefs
š¹ Final Capstone: Client-Like Project (Film/Game/UI)
š Final Note:
āļø All modules include quizzes, assignments, and peer reviews.
āļø Live feedback sessions & office hours available weekly.
āļø Bonus: Behind-the-scenes industry interviews & case studies.
Course Content
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