π¬ Complete Applied Animation Course Structure
π¦ Module 1: Introduction to Animation
πΉ What is Animation? History and Evolution
πΉ Types of Animation: 2D, 3D, Stop Motion, Motion Graphics
πΉ Principles of Animation (Disney's 12 Principles)
πΉ Career Paths and Industry Overview
πΉ Assignment: Identify Animation Types from Sample Clips
π¨ Module 2: Foundations of 2D Animation
πΉ Tools: Adobe Animate, Krita, or Toon Boom Harmony
πΉ Drawing Frames & Onion Skinning
πΉ Animating Bouncing Ball and Pendulum
πΉ Timing and Spacing in 2D
πΉ Project: Animate a Short Looping Character Walk Cycle
π§± Module 3: 3D Animation Basics
πΉ Introduction to Blender/Maya
πΉ Keyframing in 3D Space
πΉ Posing, Rigging & Skeletal Structure
πΉ Graph Editor & Interpolation Curves
πΉ Project: Animate a Simple 3D Object Interaction
π§ Module 4: Character Animation
πΉ Posing for Personality
πΉ Walk, Run & Jump Cycles
πΉ Facial Expressions and Lip Sync
πΉ Acting for Animation
πΉ Project: Animate a Character Dialog Scene
π Module 5: Motion Graphics & UI Animation
πΉ Tools: After Effects, Figma Smart Animate, Lottie
πΉ Typography, Shape & Logo Animation
πΉ UI Micro-interactions and Transitions
πΉ Kinetic Text and Title Animation
πΉ Project: Animate a Landing Page UI in After Effects
π§ Module 6: Physics and Simulation in Animation
πΉ Rigid Body Dynamics, Cloth & Hair
πΉ Particle Systems (Rain, Smoke, Explosions)
πΉ Fluid & Fire Simulations
πΉ Camera Physics & Cinematic Movement
πΉ Project: Simulate a Realistic Explosion or Fluid
π₯ Module 7: Storytelling & Cinematics
πΉ Storyboarding & Visual Script Writing
πΉ Scene Blocking & Camera Framing
πΉ Color Grading, Lighting & Mood
πΉ Sound Design and Sync
πΉ Project: Create a 30-Second Short Film with Soundtrack
π€ Module 8: AI & Procedural Animation
πΉ Procedural Motion in Blender using Geometry Nodes
πΉ AI Tools for Animation (Cascadeur, DeepMotion)
πΉ Generative Animation using Runway & AnimateDiff
πΉ Real-time AI Animation in Unity/Unreal
πΉ Project: AI-Assisted Action Animation
πΉοΈ Module 9: Game Animation
πΉ Idle, Walk, Attack, Death Cycles
πΉ Importing to Unity/Unreal Engine
πΉ Anim Blueprints, Transitions, & Events
πΉ Blend Trees and Root Motion
πΉ Project: Animate a Playable Game Character
π§© Module 10: Portfolio & Real-World Projects
πΉ Creating a Demo Reel
πΉ Portfolio Site Design
πΉ Freelancing & Job Platforms
πΉ Client-Based Animation Briefs
πΉ Final Capstone: Client-Like Project (Film/Game/UI)
π Final Note:
βοΈ All modules include quizzes, assignments, and peer reviews.
βοΈ Live feedback sessions & office hours available weekly.
βοΈ Bonus: Behind-the-scenes industry interviews & case studies.
Create a bouncing ball animation with squash & stretch to demonstrate timing and spacing in 2D.
Sketch a 6-panel storyboard for a character walking into a room and reacting to a surprise.
Use Blender to rig a humanoid character and animate a simple walk cycle with weight and balance.
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