360° Game Development

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Course Overview


Course Title: 360° Game Development Mastery
Duration: 16 Weeks (4 Months)
Level: Beginner to Advanced
Mode: Online + Project Based
Tools Covered: Unity, Unreal Engine, Blender, C#, C++, Git, Photoshop, Figma

🧩 Module 1: Introduction to Game Development (Week 1)
• What is Game Development?
• Game Genres & Industry Overview
• Tools of the Trade: IDEs, Engines, Assets
• Installing Unity, Unreal, Blender

💡 Module 2: Game Design Fundamentals (Week 2)
• Game Loops & Mechanics
• Game Balance and Reward Systems
• Storytelling & World Building
• Paper Prototyping + Figma UI Mockups

🧱 Module 3: Programming Basics (Weeks 3-4)
• C# for Unity: Variables, Loops, Classes
• Scripting Game Behaviors in Unity
• Introduction to C++ for Unreal Engine
• Understanding Game Physics & Collisions

🎮 Module 4: Building 2D Games (Week 5)
• Unity 2D Physics and Sprite Handling
• UI Systems and Input Management
• Platformer Game Project (Mini)

🧊 Module 5: 3D Game Development (Weeks 6-7)
• 3D Environment Setup
• Cameras, Lighting, Materials
• Physics & Rigidbodies
• FPS Game Project (Mini)

🎨 Module 6: Game Art & Animation (Week 8)
• Blender for Beginners: Modeling & Rigging
• Texturing & Materials
• Character Animation + Importing into Unity
• Photoshop for UI & Game Assets

🎛️ Module 7: Advanced Game Mechanics (Week 9)
• AI Pathfinding (NavMesh)
• Dialogue & Quest Systems
• Inventory & Health Systems
• Multiplayer Concepts Overview

🚀 Module 8: Unreal Engine Essentials (Weeks 10-11)
• Blueprints Visual Scripting
• Level Design in Unreal
• Materials, Particles, and Effects
• Third-Person Shooter (Mini Project)

🎯 Module 9: Game UI/UX & Monetization (Week 12)
• UI Menus, HUDs, Scoreboards
• Designing for Mobile vs PC
• Ads, In-App Purchases, and Monetization Strategy

🧠 Module 10: Optimization & Debugging (Week 13)
• Profiling & Performance Optimization
• Mobile Optimization (Unity)
• Common Bugs & Fixes
• Git & Version Control for Teams

🧪 Module 11: Capstone Project (Weeks 14-15)
• Choose Engine: Unity or Unreal
• Team Up or Solo Dev Option
• Weekly Checkpoints & Feedback
• Final Build + Pitch Video

🏆 Module 12: Publishing & Portfolio (Week 16)
• Exporting for Android, PC, WebGL
• Uploading to Itch.io / Play Store
• Creating a Game Portfolio Website
• Resume, LinkedIn & GitHub Optimization

📜 Bonus Resources:
• Top Asset Store Packs (Free/Paid)
• Career Paths: Indie, AAA, Freelance
• Discord Community + Lifetime Access

Create Your First 2D Game World

Design and code a basic 2D platformer with player movement and collision detection using Unity.

In Progress Due: Jun 28, 2025
High Priority

Game Concept & Story Design

Write a brief concept and storyline for a game you're passionate about. Include genre, world, and characters.

Completed Submitted: Jun 16, 2025
Grade: A

Character Animation with Blender

Create a 3D character, rig it, and animate a simple walk cycle using Blender.

Not Started Due: Jul 4, 2025

Course Content

0/9 lessons
1
Intro to Game Dev & Tools

Locked • 20 min

2
Game Design & Storytelling

Locked • 25 min

3
C# & C++ Scripting Basics

Locked • 30 min

4
2D Platformer Game

Locked • 40 min

5
3D Game Setup & Physics

Locked • 35 min

6
Blender, Rigging & Textures

Locked • 28 min

7
AI, Inventory, Health System

Locked • 32 min

8
Unreal Engine Basics

Locked • 30 min

9
Game UI/UX & Monetization

Locked • 27 min

10
Capstone Project + Publishing

Locked • 50 min

Course Resources

Lesson 2 Slides

PDF • 2.4 MB • Updated today

Additional Reading

Link • usabilityhub.com

Exercise Files

ZIP • 5.1 MB • Templates & Assets

Figma Template

Design System • Community File

Study Progress

Course Completion 0%
0
Lessons Done
0h
Time Spent
Next Milestone 2 lessons

Complete Chapter 2 to unlock Certificate

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