Course Title: 360° Game Development Mastery
Duration: 16 Weeks (4 Months)
Level: Beginner to Advanced
Mode: Online + Project Based
Tools Covered: Unity, Unreal Engine, Blender, C#, C++, Git, Photoshop, Figma
🧩 Module 1: Introduction to Game Development (Week 1)
• What is Game Development?
• Game Genres & Industry Overview
• Tools of the Trade: IDEs, Engines, Assets
• Installing Unity, Unreal, Blender
💡 Module 2: Game Design Fundamentals (Week 2)
• Game Loops & Mechanics
• Game Balance and Reward Systems
• Storytelling & World Building
• Paper Prototyping + Figma UI Mockups
🧱 Module 3: Programming Basics (Weeks 3-4)
• C# for Unity: Variables, Loops, Classes
• Scripting Game Behaviors in Unity
• Introduction to C++ for Unreal Engine
• Understanding Game Physics & Collisions
🎮 Module 4: Building 2D Games (Week 5)
• Unity 2D Physics and Sprite Handling
• UI Systems and Input Management
• Platformer Game Project (Mini)
🧊 Module 5: 3D Game Development (Weeks 6-7)
• 3D Environment Setup
• Cameras, Lighting, Materials
• Physics & Rigidbodies
• FPS Game Project (Mini)
🎨 Module 6: Game Art & Animation (Week 8)
• Blender for Beginners: Modeling & Rigging
• Texturing & Materials
• Character Animation + Importing into Unity
• Photoshop for UI & Game Assets
🎛️ Module 7: Advanced Game Mechanics (Week 9)
• AI Pathfinding (NavMesh)
• Dialogue & Quest Systems
• Inventory & Health Systems
• Multiplayer Concepts Overview
🚀 Module 8: Unreal Engine Essentials (Weeks 10-11)
• Blueprints Visual Scripting
• Level Design in Unreal
• Materials, Particles, and Effects
• Third-Person Shooter (Mini Project)
🎯 Module 9: Game UI/UX & Monetization (Week 12)
• UI Menus, HUDs, Scoreboards
• Designing for Mobile vs PC
• Ads, In-App Purchases, and Monetization Strategy
🧠 Module 10: Optimization & Debugging (Week 13)
• Profiling & Performance Optimization
• Mobile Optimization (Unity)
• Common Bugs & Fixes
• Git & Version Control for Teams
🧪 Module 11: Capstone Project (Weeks 14-15)
• Choose Engine: Unity or Unreal
• Team Up or Solo Dev Option
• Weekly Checkpoints & Feedback
• Final Build + Pitch Video
🏆 Module 12: Publishing & Portfolio (Week 16)
• Exporting for Android, PC, WebGL
• Uploading to Itch.io / Play Store
• Creating a Game Portfolio Website
• Resume, LinkedIn & GitHub Optimization
📜 Bonus Resources:
• Top Asset Store Packs (Free/Paid)
• Career Paths: Indie, AAA, Freelance
• Discord Community + Lifetime Access
Design and code a basic 2D platformer with player movement and collision detection using Unity.
Write a brief concept and storyline for a game you're passionate about. Include genre, world, and characters.
Create a 3D character, rig it, and animate a simple walk cycle using Blender.
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PDF • 2.4 MB • Updated today
Link • usabilityhub.com
ZIP • 5.1 MB • Templates & Assets
Design System • Community File
New Session • June 17, 2025
Complete Chapter 2 to unlock Certificate