Course Title: Anime & Manga Animation Mastery
Level: Beginner to Intermediate
Duration: 10 Weeks (Self-paced or Instructor-led)
Tools: Clip Studio Paint, Krita, Blender, After Effects (Optional)
Week 1: Introduction to Anime & Manga Styles
• Overview of Anime vs Manga: History, Differences & Influences
• Understanding Japanese Aesthetics & Cultural Themes
• Setting Up Your Workspace (Digital & Traditional)
Week 2: Character Design Basics
• Anime Face Proportions: Eyes, Nose, Mouth, Hair
• Drawing Different Age Groups & Genders
• Designing Unique Silhouettes & Costumes
Week 3: Expressions & Poses
• Emotional Range in Anime: Exaggeration & Subtlety
• The "Anime Expression Library": Anger, Crying, Shock, etc.
• Posing with Purpose: Dynamic & Story-Driven
Week 4: Body Mechanics & Proportions
• Simplified Anatomy for Anime
• Gesture Drawing Drills
• Chibi & Super-Deformed Characters
Week 5: Fundamentals of Animation (2D)
• 12 Principles of Animation in Anime Context
• Timing Charts, Keyframes & In-Betweens
• Bouncing Ball (Anime Style) with "squash and stretch" flair
Week 6: Hair, Clothing & FX Animation
• Flowing Hair & Cloth Simulation in 2D
• Impact FX: Smears, Sparks, Magic, Speed Lines
• Fire, Wind, Water – Stylized Effects
Week 7: Scene Composition & Backgrounds
• Manga Paneling Techniques
• Framing for Emotion & Action
• Drawing Anime Backgrounds: Schools, Cities, Nature
Week 8: Dialogue & Lip Sync
• Anime Mouth Chart (Visemes)
• Syncing Simple Dialogues in 2D
• Emotion-Driven Lip Sync Practice
Week 9: Animating a Short Scene
• Storyboarding a Scene with Emotion
• Keyframe Planning & Cleanup
• Final Lineart & FX Integration
Week 10: Polishing, Sound & Export
• Adding Sound FX & Dialogue (Optional)
• Final Color, Light, Shadows
• Exporting for YouTube, Instagram, or TikTok
Bonus Modules (Optional)
• Anime Opening & Ending Scene Structures
• Motion Comics: Blending Manga & Animation
• AI Tools in Anime Production (Optional)
Final Project: Create a 10-30 second Anime Animation with Backgrounds, Dialogue, and FX.
Use squash & stretch to animate a bouncing ball that shows timing and spacing principles.
Sketch a 6-frame storyboard of a character entering a room and reacting to a surprise. Focus on expression and pose.
Rig a humanoid character and animate a walk cycle in Blender with proper weight shifts and balance.
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PDF • 2.4 MB • Updated today
Link • usabilityhub.com
ZIP • 5.1 MB • Templates & Assets
Design System • Community File
New Session • June 17, 2025
Complete Chapter 2 to unlock Certificate