The videogame is the most admirable thing for all of us. Games and sports are the most interesting subjects we have. Many of us love sports and games madly. Virtual reality gaming saves us from this boring quarantine. Many of us become addicted to mobile games during this lockdown. But still, due to the pandemic, we miss sports a lot. we deal with our sports cravings with the help of video games. More or less we all played a popular video game in this lockdown. Video games in Asia not only just entertainment but also a serious occupation for mass including youth. We use a joystick, controller, keyboard, or any motion-sensing device while playing the video game. We use these devices to get visual feedback from our visual display devices such as the touchscreen, monitor, or TV screen. Many of us played a virtual reality game by using a virtual reality headset as a display device. We all know augmented reality (AR) and artificial intelligence (AI) make any video game more attractive as well as acceptable to the uses. Researchers and game designers are tried hard to include artificial intelligence in the game to make it more interesting.
Researches of Carnegie Mellon use twitch to collect sound for AI research. Carnegie Mellon is now leading in the field of artificial intelligence research. Here researchers try to work including different disciplines to create analytical and highly systematic experimental work. Researchers of Carnegie Mellon have designed a live streaming video game that can populate a database for AI search by collecting audio from players. They made a team game named Rolling Rhapsody which was designed to be played on Twitch. Sounds interesting right? Its tasks go ahead with rolling a ball across the map for collecting treasure while viewers record sound from their place via an app. You may think that how you can play or communicate with your video game only by Twitch. Researchers use domestic sounds such as coughing fit or thudding on the door to create a range of useful technologies. Google also uses a noise-canceling algorithm in Google to meet. Google drew audio from its meetings and YouTube videos for this noise-canceling algorithm. The team of Carnegie Mellon researchers has created a sound action vision corpus to anticipate where objects will move when subjected to physical force.
This amazing Rolling Rhapsody had recently completed the fifth playlist with the eminent Twitch streamers. The streamers prompted viewers to record and upload sound from their android or iOS companion apps. These recorded sounds were played back during the stream, whenever a streamer collected even one piece of treasure. Thus, everyone watching could listen in unison. Earlier game designers or researchers cannot even imagine collecting 500 microwaves in only 10 minutes by reaching just a single person. Twitch turned this impossible into possible. For each streamer, it has to reach many viewers only because the amplifier effect takes place. This can collect thousands of sounds from viewers. Since 2018, this game had more than 15 million daily active users with almost 2.2- 3.2 million monthly broadcaster. The main focus of this initiative is to make the sounds publicly available without disclosing the contributor’s identity. All the Rhapsody players and viewers must be chosen and consent should be provided to upload sounds. This game has given them opportunities to redact sound that can accidentally capture something personal. They can withdraw consent at any time they want and they can also delete the submission, choose to store sound locally. Rolling Rhapsody is no at all perfect cause it requires players or users at home through label recorded sounds. About 50% of them provided the wrong label.
Hope the field test scheduled may improve the game later. This game will bring a new concept as well as a new kind of game experience for game lovers by collecting ethical data from home. It can collect data in a fun-loving way and everybody involved in it should enjoy it. This research doesn’t have limited to gathering audio data from home. This is a very simple extension of gathering other kinds of audio data. You can also use the same game, just need to change the challenges. The sponsor of this game is Philips Healthcare and Bosch.